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Devlog
Grapple Swing
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Devlog
Week 15: Devlog (Release)
January 13, 2024
by
Conthorp
Now that this project is complete, I think its safe to say we learned a lot from it. It has the longest development period of any of our projects to date, and it was our first time going through each...
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Week 12: Devlog
December 14, 2023
by
Conthorp
Over the past week, there have been a few additions. Level 3 has now been completed, all levels have a simple soundtrack (which probably will remain in the final product), more art assets have been cr...
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Week 11: Devlog (Alpha)
December 06, 2023
by
Alexx9
This week, the main addition was a tutorial level as during a playtest we found that many people struggled with learning the movement within a small timeframe. We changed level 1 to make it easier whi...
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Week 10: Devlog
November 29, 2023
by
Conthorp
This week, the main additions were Title Screen, Level Select Screen and a pause menu, as well as exit level functionality. The first level didn't need much change from the vertical slice, and I don't...
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Week 9: Devlog
November 23, 2023
by
Conthorp
For the Alpha release of our game, we aim to have all 5 planned levels fully playable with more finely tuned character controls, and have our HUD, menus and other UI elements be fully functional. The...
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Week 4: Devlog (Vertical Slice)
October 25, 2023
by
Conthorp
A lot of the work done this week was making design decisions such as which of the prototypes to build onto. In terms of work done on the game itself, Alex has made a sprite for the player character, w...
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Week 3 Postmortem (Prototype 3)
October 18, 2023
by
Conthorp
This week, our prompt was 'Time'. Dylan's project featured a 'Bullet Time' mechanic where the player can slow time to help with timing precise inputs, and a timer which forces players to reach the fin...
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Week 2 Postmortem (Prototype 2)
October 11, 2023
by
Conthorp
This week's round of playtesting yielded some interesting results. For the "Corrupted Vision" prompt, we both had to go against the original vision of a tough, fast-paced platformer. Alex's prototype...
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Week 1 Postmortem (Prototype 1)
October 04, 2023
by
Conthorp
Playtesting was successful this week. Dylan's platformer featured automatic side-scrolling movement and a grapple you can use to swing around, while Alex's used a more typical WASD platformer movement...
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Intro
September 27, 2023
by
Conthorp
This is the Itch page for team 12, Dylan McBrien and Alex Bury. When deciding on what game we were aiming to make, we decided pretty quickly that we wanted to make a 2D side-scrolling platformer with...
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